If
you have read some of the earlier columns in this series you will
know how highly I rate play as an element of a “good enough
“childhood. Whether considering health (and obesity), developing
skills of analysis, spatial awareness, motor co-ordination, teambuilding
and relationships, it is pretty obvious that play is one of the
most effective means to such an end.
I
am so grateful that I was taught chess at an early age and learnt
different processes of analysis or “trees of thought”,
and it has begun to dawn on me that the greatest minds in human
history have made their breakthroughs and discoveries by playing
with ideas, data and formulae as much as by linear calculation
and rational thought. I am also grateful that I grew up at Mill
Grove where there was so much opportunity for every kind of sport
and game.
Put
simply, it seems to me that play, though it can be a delightful
form of little more than “messing about”, can also
be an elegant method of learning, ideally suited to the child.
Taking
this insight with me into the Redbridge Children’s Fund
Partnership Group (established by the Government to administer
the Children’s Fund), it is not surprising that when we
came to develop our plan for action on behalf of children in this
London Borough, we made play our overarching theme. I think this
is rather unusual from what I have discovered elsewhere in England,
and it is proving difficult to get this message and emphasis taken
seriously by the adults in positions that matter. They are basically
in the business of providing services, delivering outcomes and
achieving targets. The notion that “play is children’s
business” doesn’t seem to be represented on their
mental maps.
So
how to begin a process that might lead to a paradigm shift? One
slogan that is being tried is “creating children’s
spaces, not children’s services”. Our hope is that
if it is repeated often enough it might just cause a few policy-makers
to ponder what sort of activity by adults might help produce a
more child-friendly borough. But we are not holding our breath
on this.
Meanwhile
I have been pondering the whole idea of “children’s
spaces”. You can think about rooms, nooks, Montessori-type
classrooms and environments, and playgrounds. My eyes were opened
when a youngster who was with me on an overnight expedition on
the Welsh hills came down to our campsite after a little scramble
and declared: “You know what? This is like one big adventure
playground!” From that moment on I experienced every aspect
of Snowdonia in a new way. And from that moment on, I have always
looked upon constructed adventure playgrounds as very poor, sanitised
versions of the real thing.
Whether
it’s to do with my engagement with “Child Theology”
and the Sociology of Childhood is hard to say but for some reason
conversations with colleagues and friends recently have often
made reference to where children played during the blitz. And
there is a common component : all of them without exception have
described bomb-sites as the ideal spaces for play. I guess now
that with our increased awareness of, not to say obsession with,
risk, it is highly unlikely that we would ever again let children
loose in such areas, and we are all aware of the dangers of modern
weaponry and the ghastly injuries inflicted by landmines and unexploded
devices.
But
the fact remains that for a generation of children, bombsites
represented the ideal places to play. And so I have probed what
it was like to play in such places, and have found that these
sites were full of the most creative materials for play: bricks,
wood, nails, slates and all manner of bric-a-brac. It’s
hard to think of a richer source of raw materials for play than
you would find on your average bombsite.
Then,
it was a space that nobody patrolled or owned: there was no park-keeper,
schoolteacher or equivalent. In some ways I sense that these spaces
were miniature versions of the island in The Lord of the Flies,
or Coral Island, where adult presence and institutions were marginal
to the point of invisibility. I have mentioned materials, but
of course one of the common features of bombsites was the amount
of space in which to run around, play team games, and hide and
seek.
I
wondered why we couldn’t learn from these places, and perhaps
even create something similar. But then it dawned on me that although
bombsites are adult creations (in that they were made or caused
by adults, not children), yet they were unintentional play sites.
In fact, the intention behind the bombing was to destroy, to frighten
and to undermine the fabric of social life. It was a contradiction
in terms, or a paradox, to think of creating bombsites as places
for fun and games.
This
in turn led me to two reflections with which I will close (for
the time being at least). First I realised that the best children’s
spaces were probably unintentional play areas (forests, caves,
mountains, beaches, trees and the like), and that any adult attempt
to make such a space (Disney World, Alton Towers and so on) simply
could not compete with the sheer variety of opportunities for,
and freedom to, play and explore.

But
more profoundly I realised that when children played on bombsites
they were engaged in what was probably an unconscious, but far-reaching
challenge to adult politics and institutions. When adults had
done their worst, the child’s response was to clamber among
the ruins and the debris, and to create a world of imagination
where laughter and games, rhymes and jokes typified hope at a
time of anxiety and fear. When children played on bombsites they
were making a statement, as well as having fun. War and destruction
do not have the last word: there is always tomorrow, and the future
dawns bright among the ruins of the past. Nature, too, played
its part, covering the bombsites with masses of purple willowherb,
echoing the message that destruction provides opportunities for
growth.
As
always I would be delighted to hear from readers of Children Webmag
about their experiences and thoughts. If you weren’t around
during the Second World War then perhaps you could ask your parents
or grandparents.